![]() ![]() It is impossible to build a bridge right next to another bridge.The water hex is not blocked (by units or when Frozen).Both ends of the bridge are clear of mountains, cavern walls, and impassable tiles.The builder can enter the hex (usually requires Basic Seafaring and 12, see below).Building roads through Dense Vegetation costs an additional 5 Gold per hex, and transforms the terrain into Barrensīuilders can build bridges on water for 60 Gold if the following requirements are met:.Roads cannot be built on water, mountains, or cavern walls.The Empire Upgrade Advanced Logistics reduces cost further to 2 (2 ). They can be placed with a Builder for 5 Gold per hex. Roads will change the hex's movement cost to 3 (and 3 ) regardless of terrain type. +0 Water (Impassable by without or Embarking).+0 Frozen (Occurs only on Water) (Impassable by and ).+0 Lava Pool (Occurs only on Volcanic) (Impassable by without Lava Walking).These modifiers have the following magnitude: This cost is modified by the Terrain Feature. The base Movement cost of any Climate is 4 : Some unit Abilities can reduce the Movement cost on certain terrain types. The amount of Movement points a unit spends to enter an adjacent hex on the strategic map is determined by summing the base Movement cost of the target hex's Climate with its Terrain Feature modifier. This page only regards the movement based factors of terrain types. ![]()
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